AI Filmmaking
Happy Oyster Joins Runway and MiniMax in the Race to Build Interactive Worlds
Alibaba's Happy Oyster joins Runway and MiniMax in the interactive world model race, taking a genuinely different technical path than either.
AI Filmmaking
Alibaba's Happy Oyster joins Runway and MiniMax in the interactive world model race, taking a genuinely different technical path than either.
AI Filmmaking
fal released H3 Max Director, turning the tech behind its infinite AI livestream into an API anyone can build with.
AI Filmmaking
AI compresses the research phase of location scouting significantly — here's how to use it for concept generation, permit research, light analysis, and building a virtual scout package.
AI Filmmaking
Hugging Face is where most open-weight AI models and LoRAs actually get hosted and shared. Here's what the platform does and why it matters.
ai tools
Nvidia just confirmed a $12.9 billion acquisition of Hugging Face. Here's what the platform actually does, and why it matters to AI filmmaking.
AI Filmmaking
Runway's GWM Worlds 2 generates real-time interactive worlds that can be scripted like a film or played like a game, using the same underlying model.
AI Filmmaking
H3-World turns MiniMax H3 into a keyboard-controlled simulator by retraining just 0.199% of its parameters.
AI Filmmaking
World Labs' new Atlas model beats MiniMax H3 on camera control and can reframe real footage into camera angles that were never filmed.
AI Filmmaking
AI can parse a screenplay and generate a production breakdown in minutes — here's how to use it effectively and what still requires a human production manager's eye.
ai tools
Gemini's new agentic video understanding scans only what's relevant to a query instead of every frame, cutting costs while improving accuracy.
AI Filmmaking
fal is the infrastructure platform behind many of AI video's fastest launches. Here's what the company actually does and why its name keeps showing up.
ai tools
Higgsfield's new Genjutsu tool recasts an entire shot, camera, timing, and world, not just facial motion onto a new character.